10/22/2008 07:16:20 AM (4)
One thing I've been noticing recently with the iPhone, is how interested people are in adding very analog applications to their phones. Things that seem pretty mundane and basic and somewhat counter to the technological advances of our time. Many of the most successful applications simply take something solid and dependable from the real world and put it onto the phone- flashlights, pints of beer, flames from Zippos and clocks like the one you can see below.

IPhone Clock

A have a couple of thoughts on this.

1. It's almost as if we cherish these icons as perhaps relevant relics from the past and revel in the irony that we are installing them on an uber-sophisticated piece of technology. "Look what my iPhone can do"- and humanizing the technology.

2. There's value in show. Turning on an application and showing someone you have a lighter or a pint of beer has share and social value. They can be talked about and the obvious joke is that they aren't physical things or they have limited functionality compared to the real thing.

3. It's also about the emotive power of design in the physical world and our desire to hang on and keep a little bit of this. The first software for the iPhone had a calculator that was modeled on the original Braun, the latest version uses the classic HP scientific calculator, both are iconic and in the real world versions.

4. Perhaps if there's one weakness of the digital world, it's hard to experience the sense of "touch and "feel", these applications remind us of the power of the feeling we have in an analog world and an acknowledgment that it's something we are losing. 

5. It also serves as a reminder to designers that perhaps the most powerful applications aren't so high tech, but instead ones that stir up emotions and feelings inside us- such as nostalgia.

Clock via Core 77



Posted by Ed Cotton

12/20/2007 10:12:33 PM
Cool story about the Movable Type art piece in the new New York Times building in New York.

The concept is all about breaking the original content down into small elements and finding connections between the pieces.




Posted by Ed Cotton
Tags: digital (3) news (5) art (17) movabletype (1) content (4) newyorktimes (2) web (6)

11/24/2007 04:16:52 PM (2)
It's clear that the next big change for ad agencies will be the shift to place digital at the center of the shop.

Euro RSCG has already made the leap and others will doubtless follow.

This move has implications for planners, as demands on them will change considerably.

R/GA has been leading the field in digital development, so it makes sense to take a look at the role of planners at the shop.

Thankfully, Admap covered the topic in May of this year when Anne Benvenuto, Vice President of Strategic Services at R/GA explained the agency's planning system and approach.

The shift is driven by the variety of client needs that R/GA deals with, these range from campaigns to programs and experiences. Each of these had different demands from the perspective of channels and insights.

Beyond the client needs, R/GA is set up differently from a conventional ad agency, with an extended creative team (a "Creative Hydra), which includes both an interaction designer and a tech head, in addition to the "traditional" copywriter and art director team.

The planner's role is to deliver insights to help the team in the creation of brand interfaces and experiences.

Creative Hydra

The UI and tech heads have critical roles to play, in respectively crafting the experience and defining and developing the technology to make that happen.

This enlarged team places greater demands on the planner, who needs to ensure they equip each member of the team with specific and relevant insights, as well as an overarching cohesive thought.

R/GA looks for its planners deliver insights on four dimensions (perceptions, culture, behavior, technology) and a singular idea that links all of them all together. It's clear, that unlike most ad agencies, at R/GA, media and channel behaviors are also included in the line-up.

Posse

This leads to briefs that are both simple and complex; allowing the team to see both the single-minded 30,000 ft idea and drill down into the detaled and specific insights that drives the idea.

R/GA's model marks a significant departure from "planning as usual" approach and reflects the dramatic change that adding a tech head and a UI person to the conventional creative team makes.

However, much more than these personnel changes, it's all about agencies thinking about client’s long-time needs, rather than just short-term campaign requirements.

Quite simply, it's all about ad agencies helping brands to continuously connect with their customer base, by adding programs and experiences to the mix and this big shift presents a brave new world for ad agencies and their planners.



Posted by Ed Cotton

Articles for tag digital (3 total).