Results for articles with tag 'games' (4 total)
Jane McGonigal has a great argument that provides lots of evidence to the contrary suggesting that gaming is already make huge strides in helping to solve real human issues, to bring sociability to the world and to solve giant problems.
It seems to suggest the people who are engaged in creating traditionally popular gaming experiences could put their skills to use in new and potentially more interesting ways.
Learning to Make Your Own Reality - IGDA Education Keynote 2009
View more presentations from avantgame.
Posted by Ed Cotton
The industry has carved out an impressive place in the entertainment space, but never seems to get the love or respect it feels it deserves.
With computing power advancing at a rapid rate and consoles being at the forefront of this, we are now starting to see games and the gaming industry being taken seriously.
One of the first examples was Folding@Home on the PS3, which allows console owners to band together to help medical science.
The latest manifestation is the amazing collaboration between Citroen and Polyphony Digital, the makers of the hit driving simulation game, Gran Turismo.
The Citroen GT unveiled at last week's Paris Auto Show was created in Polyphony's computers and then rendered into a live concept at Citroen.

The car therefore has been designed to perfection for both the real and virtual/digital worlds.
Posted by Ed Cotton
Here's a great interview with Geoff Robinson, a Team USA cyber athlete, who plays Starcraft for his country and claims his biggest challenges are getting his roomate to pay the internet bill and finding six hours a day to practice.
Sadly, the interview is cut a little early, just when Geoff starts to explain how he managed to take advantage of his dad's business trip to travel to a tournament.
Posted by Ed Cotton
Articles for tag games (4 total).
