Results for articles with tag 'videogames' (4 total)
The channel will launch some time in 2008.
Clearly, it's an example of TV networks reaching out to ensure their content gets distributed as widely as possible. With certain audiences spending more and more time with video games, the seamless integration of additional content onto gaming platforms makes a great deal of sense, especially given the ability of the consoles to handle HD.
It's probably safe to assume that all kinds of media tie-ups will happen and be integrated into games, especially with the sports franchises sharing highlight reels and the like with their gaming partners.
It also suggests that brands might have the opportunity to generate more interesting content within and with video games than just placing their product in the game.
Posted by Ed Cotton
Here's a great interview with Geoff Robinson, a Team USA cyber athlete, who plays Starcraft for his country and claims his biggest challenges are getting his roomate to pay the internet bill and finding six hours a day to practice.
Sadly, the interview is cut a little early, just when Geoff starts to explain how he managed to take advantage of his dad's business trip to travel to a tournament.
Posted by Ed Cotton
Everyone loves to play, but for too long gaming has defined itself and marketed to the stereotypical teenage male gamer and missed out on the rest of the population.
John Riccitiello, the CEO of EA acknowledged this problem in a recent interview.
"We're boring people to death and making games that are harder and harder to play.”
Here are a couple of interesting new gaming initiatives, including one one from EA.
1. Newsgames
Persuasive Games recently signed a deal with the New York Times to provide newsgames for the publishing giant. The first game, Food Import Folly explores the issue of FDA food inspections.
Gaming for Times readers, who would have thought?
2. User-Generated Fashion games
H&M and EA teamed up for The Sims to allow users to integrate H&M fashions into their game play. Instead of turning to Second Life, H&M turned to an established brand franchise to create an interactive experience.
With a branded Sims Pack, users also have the opportunity to see new designs, check out virtual stores and create their own designs, with H&M showcasing the best concepts in virtual fashion shows.
H&M’s effort is a nice integration of user-generated content, brand experience and gaming.
Expect to see more innovation from the gaming world as it tries to broaden its audience base and as advertisers chase after opportunities to engage with consumers in new and more playful ways.
Posted by Ed Cotton
Articles for tag videogames (4 total).
