Next Results for articles with tag 'videogames' (8 total)
The Beatles on Rockband is one of the most anticipated software releases of the year and will doubltless be a huge global hit for the 09 holidays.
Here's the E3 trailer
Posted by Ed Cotton
- $1billion in sales in a 26 month period- the first video game to reach $1 billion in sales
- 25,000 songs created and posted in the first 10 days
- 141,000 songs posted to date
- 600,000 community members
- 15-843% growth in the music sales for artists featured in the game
For years, no one could make a good music game and the whole genre was in disarray. However, fast forward to today with the impact of great user interfaces and co-operation from the music industry and you have a whole new world.
Posted by Ed Cotton
Could Wil Wright and EA's Spore be the latest research tool to help understand human behavior?
The latest issue of Seed, suggests it could.
"It's the potential Spore has to evolve over current and future interactions into a massive dataset of billions of human interactions and decisions that may make the game a target for scientific research rather than a reflection of it."
They already men prefer conquest through blood and aggression and women prefer non-aggressive methods which often involve singing and dancing, this is not especially surprising and seems perfectly obvious, but it's just the tip of the iceberg of data.
The game even in the test phase has an incredible level of participation. It took only 18 days for the Spore community to match the 1.6 million species on Earth. It took just 22 hours to generate 100,000 creatures.
As of the end of September, the game had sold around 1 million units, but more impressive are the 39 million creatures that have been created to date.
Seed Magazine confirms that EA has a massively powerful research tool in its hands, but it remains unclear if they are just going to keep it for themselves or make it public.
Posted by Ed Cotton
The industry has carved out an impressive place in the entertainment space, but never seems to get the love or respect it feels it deserves.
With computing power advancing at a rapid rate and consoles being at the forefront of this, we are now starting to see games and the gaming industry being taken seriously.
One of the first examples was Folding@Home on the PS3, which allows console owners to band together to help medical science.
The latest manifestation is the amazing collaboration between Citroen and Polyphony Digital, the makers of the hit driving simulation game, Gran Turismo.
The Citroen GT unveiled at last week's Paris Auto Show was created in Polyphony's computers and then rendered into a live concept at Citroen.

The car therefore has been designed to perfection for both the real and virtual/digital worlds.
Posted by Ed Cotton
The channel will launch some time in 2008.
Clearly, it's an example of TV networks reaching out to ensure their content gets distributed as widely as possible. With certain audiences spending more and more time with video games, the seamless integration of additional content onto gaming platforms makes a great deal of sense, especially given the ability of the consoles to handle HD.
It's probably safe to assume that all kinds of media tie-ups will happen and be integrated into games, especially with the sports franchises sharing highlight reels and the like with their gaming partners.
It also suggests that brands might have the opportunity to generate more interesting content within and with video games than just placing their product in the game.
Posted by Ed Cotton
Here's a great interview with Geoff Robinson, a Team USA cyber athlete, who plays Starcraft for his country and claims his biggest challenges are getting his roomate to pay the internet bill and finding six hours a day to practice.
Sadly, the interview is cut a little early, just when Geoff starts to explain how he managed to take advantage of his dad's business trip to travel to a tournament.
Posted by Ed Cotton
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Articles for tag videogames (8 total).
